Core Techniques and Algorithms in Game Programming
- Type:
- Other > E-books
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- 1
- Size:
- 19.25 MB
- Texted language(s):
- English
- Tag(s):
- core techniques Algorithms Game Programming
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- Uploaded:
- Apr 14, 2010
- By:
- artpepper
Core Techniques and Algorithms in Game Programming New Riders Games | ISBN: 0131020099 | edition 2003 | PDF | 745 pages | 15,4 mb To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers. As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages. By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.